Virtual Reality Art Gallery Experience (VRage)
Featured at the Institute of Contemporary Art (ICE) in Portland, ME from April 26 -28 in 2017
Featured at Currents International New Media Arts Festival in Santa FE, NM June 2018
VRage is a virtual reality experience with the HTC Vive that bridges the gap between the fine art world and the digital art world. It was built by a student run collective called Pseudodox. The show has eight virtual galleries, each with individual themes and unique interactive design. Virtual reality has allowed us to rethink what an art gallery can be and transcend the four white wall experience. It allows us to consider the benefits that technology and virtual reality hold for the art world. Painters, fashion designers, digital artists, woodworkers, printmakers, programmers, and photographers worked collaboratively to put the viewer in a setting where they can experience an art gallery in VR for the first time.
My role on the project was as the lead 3D modeler and animator in charge of a myriad of tasks including 3D modeling, production, pipeline creation and implementation, graphic design, curation, installation, writing, and communication for applications and grants.
Collaborators: Justin O'Malley, Mollie Ennis, Tyler Ryan, Chelsee Capone, Makenna Pope, Kincaid Pearson, Nate Buck, Nichole Mastroviti, Andrew Jackson, Michael Lonchar, Olivia Dwyer, Shea Quinn, Vincent Riley, and James Sylvester.