Hello!

I'm a Senior Technical Artist with 8+ years of experience working on game development teams throughout all stages of development including pre-production, production, launch, and Live Ops! I am currently leading character art production at Spry Fox, a Netflix Games Studio, for the non-violent MMO Spirit Crossing. I design and lead character production pipelines and teams. I am also the team’s sole rigger, building all character rigs, tools, and skinning. I have experience in many areas of game art development, on teams ranging from 5 people to 50, including 3D Environment Art, VFX, 3D Animation, and even 2D Game Art, Tech Art, and Animation on Cozy Grove. I have a special interest in cozy games, inclusive design, player character identity and expression, and telling stories that are traditionally underrepresented. My specialty is creating art for stylized games and I hope to help people find happiness and friendship in gaming spaces!

I've worked on games such as Spirit CrossingSteambird's Alliance, Cozy Grove, Cozy Grove: Camp Spirit, and Minecraft.

In my free time, I also served as a Board Member and community organizer for the Seattle Indies for 5 years, I helped to organize events such as the Seattle Indies Expo at PAX West, local quarterly Game Showcases at the Pacific Science Center, Game Jams, panels, talks, and other events. In 2019, I co-founded the Diversity Collective where I work to increase diversity within my local industry by providing resources and support for underrepresented minorities throughout their career, such as by hosting an annual Pride event for LGBTQ+ developers and running an annual GDC scholarship for our members.

Outside of game development, I like to ride my motorcycle, play cello, be outdoors, volunteer in my local community, and watch women’s sports!