Freelance and Other Works

 

Goodnight, Rowan

 "Goodnight, Rowan" was created for the Seattle Indies 2018 48-Hour Game Jam. The theme for the jam was "unexpected results." We decided to create a puzzle room in which the player takes care of a plant asking for specific items it needs to fall asleep. If you succeed, the plant blossoms and it’s glowing buds ascend into a dream space. Our team consisted of Andrew Hermus (programmer), Andrew Hung (programmer), Steven Garcia (audio and sound designer), Robert Ackley (programmer), and myself (3D artist and animator). We received an honorable mention for best audio and sound design.

Play the Game at https://aphermus.itch.io/goodnight-rowan

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Lights Across Congress

Video Produced by P3 Maine, Participated on the project as an Animation Intern.

 

Gorham Savings Bank

Video Produced by P3 Maine. As an intern on this project, I assisted with pre-production, including location scouting and 3D modeling.

The Stars Between Us

Concept Art and Visual Development for "The Stars Between Us" - a relaxing match 3 game in VR on Oculus Go

 

2D Sketches (Just for fun!)

 

Virtual Reality Art Gallery Experience (VRage)

Featured at the Institute of Contemporary Art (ICA) in Portland, ME from April 26 -28 in 2017

Featured at Currents International New Media Arts Festival in Santa FE, NM June 2018

VRage is a virtual reality experience with the HTC Vive that bridged the gap between the fine art world and new media arts. It was built by a student run collective called Pseudodox. The show has eight virtual galleries, each with individual themes and unique interactive design. Virtual reality allowed us to rethink what an art gallery could be and transcend the four white wall experience. It allowed us to consider the benefits that technology and virtual reality hold for the art world. Painters, fashion designers, digital artists, woodworkers, printmakers, programmers, and photographers worked collaboratively to put the viewer in a setting where they can experience an art gallery in VR for the first time. 

My role on the project was as the lead 3D modeler and animator in charge of a myriad of tasks including 3D modeling, production, pipeline creation and implementation, graphic design, curation, installation, writing, and communication for applications and grants.

Collaborators: Justin O'Malley, Mollie Ennis, Tyler Ryan, Chelsee Capone, Makenna Pope, Kincaid Pearson, Nate Buck, Nichole Mastroviti, Andrew Jackson, Michael Lonchar, Olivia Dwyer, Shea Quinn, Vincent Riley, and James Sylvester.

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Personal Art: 3D Modeling